when the cost of duplication of something goes down significatly , the cost of creating new content becomes a larger and larger portion of the total cost of the product. Since the same creative effort can be amortized over nearly limitless copies as the duplication cost approaches zero, there is little incentive to expend extra creative efforts, and the overall creative content goes down. Even in places where there is a clear desire to avoid this trend, the competetive forces mandate it- someone who is willing to cut the creative cost of his operation will undercut those who are not, and because, most decisions on the matter of consumption are made on a small scale, experience has shown us that _enough_ people will not place _enough_ value on the creative content (especially if the item in question is something he himself will only be buying one or two of) for the one of higher creative content (and cost) to prevail sufficiently for it to survive. The creative item then becomes a niche product confined to ever-smaller volumes, higher prices, and becomes a luxury item. There is no reliable way to avoid this trend _except by removing the conditions which made it possible in the first place_, namely, by eliminating the enabling factors for the reduction in the cost of duplication. As the cost of duplication approaches the cost of new creation, individual instances become unique, and the human, creative, content of the overall whole is very high. The richness of such a situation is percieved by almost everyone, even if not fully consciously. There is another similar force that helps reinforce this: the high cost of capital investment to achieve high-volume mass production or duplication. While a low-volume item has a higher per unit cost, the total cost for the production run is still low, and the initial outlay is not very high. In order to realize mass-production in the first place, huge investment must be made. The cost of this investment must to some extent be borne for every production run- retooling a plant, reconfiguring software and hardware, reformulating standards, etc. This cost _is_ still a significant fraction of the total cost of a production run, and there is thus a parallel incentive to producers to reduce the amount spent on retooling or reconfiguring their large, high-inertia production systems. People argue that the recent developments in computerized publication have changed this picture. This is, as anyone who looks around can see, not really the case. This is very simply because what is important in this dynamic is not the _absolute_ cost of reproduction or the _absolute_ cost of the original creation, but their _relative_ costs. Sure, more sophisticated works can now be published widely by private individuals with far less overhead than through the familiar mass-media mechanisms of most of the 20th century. However, the cost of duplication for such works is also extremely low- essentially zero- and thus the ratio of effort to duplicate versus effort to create a new work is _still_ extremely low, and the dynamic explained above remains in force; there's a lot out there, but don't be too surprised or disappointed when 99% of it is all the same. Isildur